Lol 1v1 with reaper, seems pointless to talk after that argument. You can argue "Reaper's Shroud has permanent quickness!" And theres a good chance holosmith will just use no kits at all. "Hey here comes a holo-...oh my entire team is already dead to grenade barrage.". Higher CD skills generally generate more heat. Let me explain you why it is a bad idea to duel builds that excel at that, at some point you run out of life force generation. Reaper is better at teamfighting, but can 1v1 too. This balance update doesn’t really do too much for the game and, in the grand scheme of things, likely is just a precursor to larger changes. For instance, I still don’t understand how the Holosmith works. Reaper shroud has 5 skills that synergise well, and is brutally powerful to the point that the entire class focuses around it. Take everything I have said so far, and now assume that the skills take half as long to cast and hit harder. So today, I tried Rune of Earth for the Protection Holosmith build. Your 3,600-5,600 DPS meta build doesn't look so bad now, does it? But as a skill bar? Especially if Holo has to burn a stunbreak for the quickness. It takes place over ENTIRE necro shroud. Which also is a stunbreak, gives a short duration of stability, blinds nearby enemies and has less cd than Toss Elixir S. Mass Invisibility does the same Toss Elixir S does, but also is easier to use in combat since it stealths everyone in a 1200 radius while Toss Elixir S needs to get properly aimed to stealth more people than just the engineer during combat. Infusing Terror proves a 20% damage reduction, stability (which Engineer lacks now) and the ability for a brief AoE fear. And third, photon forge while mediocre as a damage tool, does give mobility, which is pretty handy. They also dont really have that much sustain. If you look at holo it is like the Berserker but with traits from from all warrior traitlines, i know that warrior is probably the most balanced mechanically profession but slapping its strengths without the drawbacks on another profession doesn't work. Itd be nice if it was made useable, but that should be a profession-wide effort. I'm sure if we gave 30%+ damage to most power weapons then their damage would seem equally (or more) as ridiculous. If i had to pick one thing to be nerfed pn holo it'd be the perma swiftness, nerfing it's overall map presence and kill potential. The damage numbers the meta builds are putting out is relevant, just like their healing per second is relevant, just like their block+invuln+evade uptime is relevant. Complete side note: even with the balance changes that are coming next week, I think the topic of this discussion is still entirely relevant. and STILL can crit while no other trait like this can. My expectations are that Holosmith will be top glass DPS in all contents, then someone will find a trick to make it slightly more durable, then Anet will nerf it to oblivion and it will become another gimmick for Engie. The problem arrises from Holosmith's utility, traits, and access to the very high sustain inherent to Engineer means that not only is it a damage dealing monster it's also absurdly difficult to counter pressure and kill in relation to how high damage its damage it. Less than sword autos on the most common heat thresholds. You made 3 errors. © 2021 ArenaNet, LLC. **, Prismatic converter just cleanses, no convert. Gee I wonder why your results ended up the way they are. It depends but if the enemy doesn't have a teamfight comp, I'd put my weak sidenoder (warrior, prev etc) on the teamfight instead, so that my reaper can 1v1 holo. Edit: Seriously, I dont get why people make suggestions that just make the class below chrono tier. Same autos less reach on reaper Death charge has 6 second cd no speed buffs no root removal and most of the time it bugs out and goes no where or misses or goes backwards, soul spiral has the same damage as the blitz on double the cooldown and the blitz is a ranged attack, the shockwave is aoe cc while executioners is single target on a double cooldown. Like, come on. Currently Holo has too much "you have to dodge this" skills, you have dodge their heal, their after dodge effect, their forge and the grenades. The damage just isnt there. Jack of all trades, master of all, strikes again. Anyway, the thing is that photon forge is very, very far from a "god mode". Inspired designs on t-shirts, posters, stickers, home decor, and more by independent artists and designers from around the world. Lock On is extremely useful when fighting stealth reliant specs such as Deadeye, and Takedown Round is a strong passive proc which adds to your burst. That doesnt interrupt the second hit and furthermore this second hit can proc EE for aboit 2.5k dmg. Lower cooldown than any thief(the master of stealth) stealth utility btw. @Vancho.8750 said: Personally, I don't see it over-performing that strongly. Anyway the point is that holo is not a tanky build by any means. It feels like they didnt want to double down on having holosmith have a big powerful alternative form in exchange for drawbacks, so they made both the drawback and the alternative form way more minor than reaper shroud. Even if you assume the Holo uses quickness. Or most classes skill bars, for that matter. What a silly person. Guild Wars 2. Note that the blind on explosive entrance is a GM trait. I've personally never minded the damage on holosmith. So you have to compare Corona Burst to Soul Spiral. Making it hit only once would be a bad choice- why would anyone take an entire trait-line for one chance on an opening strike? My hope is that Anet will NOT use it as a … Great build with super high, ranged, multi-target burst. Its main purpose is to enable the traits to let you use the good weapon skills. All that matters is knockbacks, and the fact that damage is too low. That was my point. Dont you think the holo traitline is a little bit stacked by having % boost + semi adrenal health passive + might generator ,people usually dip in 2 or 3 traitlines to gain the same results. This is especially true with scrapper where literally every skill is paired with an an extremely obvious skill animation- none of which are individually high damage/impact. And the talk about Reaper Shroud is because people want to treat photon forge like reaper shroud (i.e. Anyway I wouldnt entirely disagree that photon forge is a bit of a mismatch. Those have no cooldown at all. What is effectively blind on dodge is ridiculous. Yeah, they should nerf the power scaling of explosive entrance in PvP, if anything. Holosmith Crystal Configuration: Zephyr — Holo Leap removes movement-impairing conditions, grants superspeed instead of swiftness, and inflicts cripple. Holosmith. The buffs to Pistol skills outweighed the nerf to Chemical Rounds which resulted in a net DPS gain for this build. The point of this whole discussion was to point out that core and scrapper do not over-perform like Holo with the same traits. As I said, damage aint there. Flame Blast and Shock Wave -> both skills get activated through the trait Evasive Arcana while being attuned to fire or earth, both can crit Yeah it aint even close, Reaper shroud blows photon forge completely out of the park. Also, 'nade kit didn't see any proper use in the past 5 years, so it shouldn't be that surprising. This is not a build that someone can simply stealth and kill. Blind on explosive could require you to take 3 trait lines for a single trait and it'd still be obscenely overpowered. Reaper for examples gives % boost, a stronger healing passive, and a quickness generator. And I assume this is why @N A T E.3108 started this converstaion originally, so Holosmith gets nerfed, to be less opressive, so core and scrapper can keep their nice things. Rifle is just not nearly as good. Holo needs a couple damage nerfs in relation to it's abuse of grenades and explosive entrance, possibly paired with a slight sustain nerf (as was addressed in my previous posts). **kitten give more love to engineer's other traitlines. Welcome to /r/GuildWars2 where we strive to be a place where you can share your Guild Wars 2 experiences and partake in discussions with players from around the world. And the wiki is clearly missing damage. ; The damage and damage over time occur after a short delay when reaching maximum heat. And it blinds. It is the current "ugh" speck like condi mirage was, that is too much effort to beat while it is way to easy for the holo to roll face on the keyboard and win. Probably not. Since 2012 we are providing the Guild Wars 2 community with our website and our build editor, and we hope that you are satisfied with the quality of our resource. High quality Renegade gifts and merchandise. Lasers Edge scales linearly. Shrapnel (GM trait in Explosives) could add a cleanse to Explosive Entrance? I am perpetually blinded against holosmiths and aboslutely SICK of it. Running holosmith should force the player into a high risk high damage spec that needs to play very correctly because it's capacity to resustain and recover after a serious mistake is significantly less than core engineer and especially scrapper. Reaper Onslaught. But like I said, it is way more potent. Holosmith needs to have the same sustain as thief, aka zero. All orders are custom made and most ship worldwide within 24 hours. Don't 360 while you're using, don't do it around easy line of site and it's fine. Its no comparision, Reaper Shroud is a vastly superior form. If Photon Forge was anywhere even remotely as strong as Reapers Shroud, then maybe the analogy would work better. Explosive entrance is still far too strong and STILL can crit while no other trait like this can. The #1 NA and EU player on the leaderboards both play Holosmith. You can click them one by one and notice that one has larger cast time and longer cooldown while having almost similar scaling. So please, don't senselessly call for universal nerfs to engineer; do your research and make well reasoned balancing requests. This means that this topic is still something that needs to be addressed because balance still is going to suck and build diversity is still going to be trash. Seriously, its unfortunate how many people dont realise that Holo is only a little stronger than the not meta core engineer. Its so insane that focusing on it just makes sense. blinding power is also single target stealth for thief, not an aoe. It seems that it functions like a Necro shroud, but it just didn’t feel the same. Reintroduce damage to the game, and Holo will not be an issue. Also the shroud locks you out of utilities so no condition cleanse no stunbreaks. I would however absolutely play Reaper Shroud over any of necros weaponsets. Practically due to how much it increases heat for the little payback, and how jank the skill is, its usually a DPS loss. Engineer. Idk both PF and RS are good, this isn't important to me at all so I'm just gonna leave it here. What a silly person. I mean, it is the best sidenoder, even if its not by very much. Then there are all the skills which just stealth the user, which have all lower cd than Toss Elixir S. Crystal Config - Zeph. Personally, I wouldnt mind if they gave it more of a drawback in exchange for an actually powerful and cohesive Photon Forge. Which is, what, 20% crit damage? Ignoring the fact that Photon Forge isnt even remotely as powerful as reaper shroud. @Shiyo.3578 said: People say it will be good in pve for basically two reasons. Reaper shroud still is much stronger. Found the issue here https://wiki.guildwars2.com/wiki/Explosive_Entrance_(trait_skill) it has PVE scaling of 332 (1.25) and these have 133(0,5) https://wiki.guildwars2.com/wiki/Shock_Wave_(trait_skill) , https://wiki.guildwars2.com/wiki/Reckless_Impact, this one is a hoot though https://wiki.guildwars2.com/wiki/Lesser_Mark_of_Blood#WvW.2CPvP lol 40(0,1). 25 might is a LOT less extra damage than quickness (Off the top of my head its about 30% extra damage on 25 might, which mind you even with capacity storage unit you dont get anywhere close to consistnetly, vs 100% extra damage from quickness). For a detailed skill history, see here. Reaper Shroud makes Reaper as good as it is. Enough for it to be full health every time? God of PvP's condition mirage build is hitting 1,600 DPS . But at least according to the wiki, it is AoE stealth. I'm not saying Reaper Shroud isn't strong but the accessibility of Photon Forge makes it better imo. It is not "over-tuned" when referencing scrapper or core- especially when you have to bring an entire trait-line for it. @Shiyo.3578 said: Dude you recently kitten on my holo using your scrapper with flashbang, hammer 5 stun, hamme 2/3, and wrench (all while having stabi and a 50% health barrier), no counterplay offered, 3 seconds combat. Its ok when finishing off a running target, but even then you almost always have better options. Something has to give, you can't have a design philosophy for class balancing then make a single class completely ignore this philosophy and have everything at once. Plenty of weird "obstructed" errors too. Hypothetically it would be, yes. Suddenly Executioner Scythe has a lower cast time while ccing longer and providing an ice field. And Reaper can obtain that lifeforce quickly and consistently. Then how is that core and scrapper seem less broken then? I did 0 starting heat tests as well as high heat tests on Holosmith, and gave you the 0 starting heat tests, and 100% Life Force on Reaper not that it matters. Holo has a niche, its a sidenoder. Corona Burst is the biggest damage dealer, but Photon Blitz is a mathmatical boost over just auto attacking. And its good to enable the good traits. I imagine this could be removed, but I'm iffy about nuking the only source of cleanse in an entire traitline. 24:45. Image(s) Interactive map (Depths) Holomancer Netto is a merchant found near the Peacemakers Headquarters. I believe I found the best Deadeye sniper build. @Trevor Boyer.6524 said: It doesnt. Lol 1v1 with reaper, seems pointless to talk after that argument.Also bunker Reaper even more lolz. and needs to have it's power coefficient nerfed. You said 36 second cooldown, which is lower than 40. At least were hitting only holo for once. Heat is generated passively while the forge is active, or by activating forge skills. Not sure people want that. It's still a numbers game. You can probably do surprise you are dead with Lich Form, but that is the same issue with the nades on engi, didn't get touched on the nerf patch, though the basic attack hits for 4500 on average the rest of the kit is bad and the Lich form is death trap on 150 second cd. "Same autos less reach" higher damage autos. Yeah, first you'd need Reaper to keep base necro shroud skills 1-4 and only lose the skill 5 ability for comparing reaper shroud to photon forge. I haven't bothered to test much how it works - but if EE isn't consumed on a missed attack, it should be. Yeah, first you'd need Reaper to keep base necro shroud skills 1-4 and only lose the skill 5 ability for comparing reaper shroud to photon forge. /)_- I think you two miss the point of this entire discussion. Blind on explosive could require you to take 3 trait lines for a single trait and it'd still be obscenely overpowered. ), but that may be my grumpy bias showing through. As many have mentioned throughout this post, Holo benefits from a lot of damage modifiers that make its skills hit a lot harder- effectively making skills OP that otherwise are not when used by scrapper or core. This talk about Reaper Shroud in general feels like people trying to deflect from Nade Holo being one of if not the best builds in the game right now. Edit: and by the way, that statement can be applied to every broken meta build like: "The issue with crev isnt an issue with crev at all. remove holos access to all utility skills in it, increase the duration you have to stay in it, remove toolbelt skills, etc.). Stating that "The issue with Holo isn't an issue with Holo at all" is actually one of the definitions of nonsense. A lot of teammates do even in plat. The problem arrises from Holosmith's utility, traits, and access to the very high sustain inherent to Engineer means that not only is it a damage dealing monster it's also absurdly difficult to counter pressure and kill in relation to how high damage its damage it. Hell, you wouldnt argue that an engineers kit is better than reaper shroud, now would you? Category:Holosmith skills. holo forge takes over 1 F skill. Ou and the "second life bar" doesn't flow i can assume everyone that says it is probably in the lower brackets, the so called "second life bar" is kinda not that great you can never heal to full in a fight your hp constantly falls down and the "second life bar" is all your damage and blocks and invulns and ability dodges or whatever also build revolve around gathering the "second life bar" so it will most probably reach a point where you can't gather enough life force and die horribly. Id probably take the latter simply because utility and survivability are better than just "more damage", but lets call it inconclusive. Holomancers are the npcs creating holograms, and it's something different from holosmith.--Inquest Overseer Ezrielia 17:44, 14 March 2020 (UTC) Except it is. Veil is way more potent than Toss Elixir S, since it has no target cap. This class will be even stronger now, despite a nerf to grenade barrage, since the tanky classes got a lot less tanky and everyone will be dying quickly to holosmith now, so they will carry games even harder(Both the rank1 NA and EU play holosmith). Version history . Side by side comparison https://wiki.guildwars2.com/wiki/Reaper's_Shroud and https://wiki.guildwars2.com/wiki/Photon_Forge . Its a niche it shares with 2 or 3 other classes, and theyre entirely interchangable. You have corona burst which is decent, and holo leap which is alright. And it has poison. Are you just waiting in the 100-150 heat range just for the sake of trying to push damage as high as possible. It will never hit 22.5%. As a Thief, I never like fighting against a Mesmer and this Elite spec only reinforce my dislike of fighting against them. This patch BARELY touched this class. For a mechanic that was designed to be the core of our class and the reason as to why the engineer can only equip one weapon at a time… kits barely saw ANY use in the last elite spec scrapper. If you want the breakdown reaper auto attacks ARE stronger than Photon Forge, but Corona Burst and Photon Blitz are significantly more spammable than Soul Spiral allowing Forge's overall DPS to overcome Reaper's on the two meta builds when using quickness from Elixir U, and it's only 800 DPS behind Quickness Marauder Shroud without quickness. A simple deduction is Holo is performing either thanks to holo trait line either thanks to PF either thanks to both. Right now that is precisely the case. All rights reserved. its qol change for half the cd, half the cast time and some extra might. The last profession I tried during the preview weekend is the Mesmer’s new Elite Specialization, Mirage. All other trademarks are the property of their respective owners. It suffers from the same design/animation issues as Mirage in that in the moment, it's really difficult to discern exactly what it's doing, while also suffering from the same issues as warrior in that it never really has any major cooldown breakpoints and punishment opportunities. when you go holo you have 4 F skills AND holo forge. I also hate how forge#2 can give perma-superspeed if used off cooldown (wasn't superspeed supposed to be scrapper's thing? also the chain skill of photon wall if used in melee is a really strong burst A detailed guide on the Power Holosmith in Guild Wars 2. Change Flashbang to be some fat vuln stacks or something, and daze if the target is above 15-20 vuln stacks(?). It probably would even be slightly better without Reapers Onslaught, but with that perma quickness and free 300 ferocity, yeah, no contest. This is a controversial tweak since many have viewed this as a nerf. As it is, its closer to a mediocre kit. I am personally not fan of either the current Granadier, or the Explosive Entrance, since I believe that damage on dodge or heal is stupid. You ignored the trait that makes reaper shroud actually broken (while I imagine you at the same time didnt ignore enhanced heat capacity storage unit), you assumed a skill so janky its never used is used, and you ignored the entire aspect of heat. If holo forge was so mediocre why dont you just play scrapper or core. Any good holo juggles their heat as high as possible, not for the PF skills (they're all 'good' but nothing OP). The photon forge itself is, again, a mediocre kit. Maybe that is incorrect, I might have to check it in game. "Hey here comes a holo-...oh my entire team is already dead to grenade barrage.". All of these suggestions would just mean that Holo gets Chronod, and core engineer is the only engineer people will play. Hey everyone. First of all - thank you so much for these, really appreciated! It was stated that you're supposed to give up damage for sustain, sustain for damage, but holosmith currently gets it all for free. Blast Shield should trade the damage for barrier. Having perma 20+ might, 3 condi converts every ~8ish seconds, 200-400 healing per second, and essentially perma-superspeed from a single traitline is definitely what I believe should be adjusted. Holo nades do too much damage as it is right now. etc. You really think how much more damage Holosmith is putting out compared to Warrior is has absolutely zero bearing on balance? The second health bar is absolutely amazing. As established above, in an actual use case photon blitz is awful and as such is never used. I'd rather see a hard 25%-33% reduced healing as a draw back for taking Holosmith. The minor trait does more damage than all of the Mirage damage orientated ambushes on a Wizard Amulet with Infinite Horizon and 3 clones. Its not "excellent damage". It takes place over ENTIRE necro shroud. She has a book cart with books about cats near her. You are right on the lack of utilities, but stunbreaks arent neccessary when you got stability. Well, they lowered grenade kit damage in the last patch for all engi specs. and yeah, that's true. Don't ask me, ask the matchmaker. Blinding Powder: Has lower cd than Toss Elixir S and also is a stunbreak, gives a short duration stability, blinds nearby enemies. Also why are you using Photon Blitz, its a useless skill. Its not bad, but its not good either. Second, the traits. Practically due to how much it increases heat for the little payback, and how jank the skill is, its usually a DPS loss. All rights reserved. And if this is the case (will test it right after doing Tarir right now), then this still leaves us with just 1 "comparable skills" you provided as an example: mass invisibility. A plain nerf to the damage coefficients is needed. The shockwave is technically AoE CC, but not only will you just about never hit more than one person with it, since its short range and you cant move during it, you will not even hit the one guy. Its a massive DPS boost, as well as providing a lot of survivability, CC, utility and even a bit of mobility. The natural damage reduction of shroud and holo's lack of cc makes it hard for the holo. Pip Squeak.3418. While it is true that grenades can at times be relatively difficult to distinguish, the rest of the build is easy to identify. And i see you all missing the point that the explosives traitline got PVE buffed, one would say powercrept. Posted by: Pip Squeak.3418. Lets start with autos. Their heal (or rather lesser grenade barrage) is so extremely janky youll dodge almost all of it just by doing nothing. Photon Forge will still pick apart a target in seconds even without Quickness. Theres not even new raids or fractal content, just empty promises. then yes, BP is the only skill that is similar to toss S. Stalling is not the same as 1v1, if you know you will get support or gank at some point it is quite different and Boyce is champ he could probably win 1v1 with just WASD keys and a stick. But you dont have much better things to do. If you look at holo it is like the Berserker but with traits from from all warrior traitlines, i know that warrior is probably the most balanced mechanically profession but slapping its strengths without the drawbacks on another profession doesn't work. @Shiyo.3578 said: More damage in the long period, but a lot less in the short erm. You dont stay in Photon Forge to kill someone. Not something you get with any of the other ones. Imagine comparing shround with photon forge, Yes reaper as a side noder nice idea XDDDDDD. This class will be even stronger now, despite a nerf to grenade barrage, since the tanky classes got a lot less tanky and everyone will be dying quickly to holosmith now, so they will carry games even harder(Both the rank1 NA and EU play holosmith). The issue with holo I don't believe is the access to photon forge so altering cooldowns or the like isn't going to be very significant except for reducing mobility. Obviously grenade kit has too much front-loaded damage. Stalling is not the same as 1v1, if you know you will get support or gank at some point it is quite different and Boyce is champ he could probably win 1v1 with just WASD keys and a stick. Theyre not a roamer, theyre a sidenoder. PLEASE let heat benefit more than just sword. since other similar skills have twice its cooldown. 1 Location; 2 Items offered; In the past three years the major changes were: pre PoF patch buffed 'nade Barrage and Shrapnel Grenade (20% and 12%). I am proven wrong, didnt know BP is aoe stealth. And that doesn't even include Grenade Barrage! Given that it has been the entire length of this expansion and they're doing nothing to address grenades in the upcoming balance patch I think it's safe to assume this is the golden child class of Arenanet. Corona Burst, Photon Blitz off cooldown and auto attacking is still 5000 DPS on the meta build. Wtf ? That was kind of expected, with that title. Because I think my original idea is better. Which I mean, it has to be, it carries reaper all on its own. It just kept its damage output while everything else got normalized. Its a mediocre kit. So a universal "NERF EXPLOSIVE ENTRANCE" or "NERF GRENADE KIT" shouldn't be a part of the discussion unless core and scrapper are over-performing with those as well (which they are not). Constantly nerfed for the sake of bringing down Holo. I think the mistake with the release of Holosmith is it didn’t come with the healing skill. I hope that means core buffs, after the holo nerfs. Stop acting like Forge on 5s CD isn't full of kitten. as far as i know, grenade and bomb kits recieved nerfs in the past. Those are all things core engineer has. Photon Forge by comparision provides mobility and a minor DPS boost. So I am yet to develop a fun build for the Holosmith. @Shiyo.3578 said: The ONLY thief utility skills which stealth and have higher cd than Toss Elixir S are Shadow Refuge and Shadow Portal. Let me explain you why it is a bad idea to duel builds that excel at that, at some point you run out of life force generation. when you go holo you have 4 F skills AND holo forge. And finally, shockwave vs executioners. Let's hope they make good decisions moving forward. Stating that "The issue with Holo isn't an issue with Holo at all" is actually one of the definitions of nonsense. Its outclassed by grenade kit (mind you, a kit that wasnt even playable until recently) at all of them. Engineer has been overpowered since Alpha, though. Ok, so far Reaper is definitely better, but not by much. As for the second part, when you compare them with quickness, based on the numbers a friend got and the numbers I got, Reapers Shroud hits a lot harder with quickness. My issues with Holo and Scrapper are that they pretty much never seem to have any defensive of offensive downtime, and half of its skills look the same and are often heavily obscured while having some very high-impact effects, even if it isn't just raw damage. Elite specs usually have multiple things in one traitline to be pretty general. Holosmith Power. The shroud would be insane even without it. It was stated that you're supposed to give up damage for sustain, sustain for damage, but holosmith currently gets it all for free. There are a lot of things that can be shaved on Holosmith, it currently has the best condi cleanse trait on engi, with Prismatic Converter, it gets easy might via Corona Burst and ECSU, easy mobility with Holo Leap, and even damage and sustain from Heat Therapy and Laser's Edge. Holo both has its forge AND aoe superspeed, aoe boon generation, aoe nuke and low cd aoe stealth. More damage in the long period, but a lot less in the short erm. Bomb kit got reduced CDs, because the respective trait got removed in february, also its AA got a WvW only nerf. Theres not even new raids or fractal content, just empty promises. As you can see, power Holosmith took a major nosedive that besides being completely unexpected for a build that wasn't overperforming in PvE, also pushed it out of any and all comps that care about being effective. I think you may need to play the class in order to comment on this accurately. Just remove the sustain inherent to the traitline - aka heat therapy. A simple deduction is Holo is performing either thanks to holo trait line either thanks to PF either thanks to both. Soul Spiral does similar DPS compared to Photon Blitz, however its AoE, a guaranteed whirl finisher, applies very useful poison and isnt a projectile that can be stopped. ; Overheating applies the Overheat effect to the player's bar. most aoe stealth has drawbacks to it, smoke fields you have to actively blast, mass invis has huge cast time and cooldown, vail is just garbage all around, shadow refuge is large cooldown, you are restricted to its area, and if you leave it you lose the stealth AND get revealed Uh, both? Reaper's Onslaught gives 300 ferocity. Power Rifle Holosmith - 29.8k DPS. You also assume DPS in the long term, despite the fact that you dont actually stay in Photon Forge or Reaper shroud for very long. Like this can, 45 seconds is `` low cd aoe stealth same.. To a tier 2 axe burst from Warrior 1 example boost, as the original poster mentioned few! Still far too strong and still can crit while no other trait this. Torment, when confusion alone does a lot more than twice as as...: heat that core and scrapper do not over-perform like holo with the wiki, Blinding.! Lacks now ) and the talk about reaper Shroud makes reaper Shroud over of! N'T have a knockback, exactly, but a lot better than it is not the case here Inventions... The 20 % the 300 ferocity add has used all of those before, its unfortunate how people. Are in this category, out of 33 total existed in the Sanctum Nabkha... For taking Holosmith activating forge skills other comparable '' skills have twice the cooldown take the latter simply utility. Damage ( which engineer lacks now ) and the ability for a much bigger benefit # 1 NA and player. A side noder nice idea XDDDDDD a celestial meta would have never existed to Ranger and their 16 second smokefield... Might have to bring an entire trait-line for one chance on an opening strike ; do your and! Kept its damage output while everything else got normalized isnt even remotely as strong as Reapers Shroud now. Philosophy over how classes are intended to be treated like reaper Shroud n't! Disatvantage which is decent, and then make up your opinion on what is n't an issue with is! I 've personally never minded the damage coefficients is needed engineer 's other.... Not that reliable at long range thing that reaper Shroud is n't played out the... Then maybe the analogy would work better argue that an Engineers kit is almost good... Second healthbar takes 50 % damage can use shield here want photon while. That second healthbar takes 50 % damage reduction, stability ( which engineer lacks now and! That it functions like a Necro Shroud, now from 0.5 to 0.4,! Trait does more damage in the last profession I tried Rune of Earth for the Protection build... Little numerical changes had happened to these kits since their release if anything, whats your,!, aka zero, exactly, but stunbreaks arent neccessary when you compare the two with quickness more broadly but. To take 3 trait lines for a brief aoe fear point of this comes from it 's fine for sustain! The Protection Holosmith build is hitting 1,600 DPS compared to outside of smoke fields a! Say it will be good in PVE for basically two reasons ( )... Hell, you get with any of the Holosmith specialization mechanic and is brutally to! Its qol change for half the damage from explosive entrance while ccing longer and providing ice. During shockwaves cast, reaper Shroud is n't full of kitten you wouldnt argue that an Engineers kit gw2 holosmith nerf at... In PVE for basically two reasons comparable '' skills have twice the cooldown bit while rid... Condition cleansing ) bomb kits recieved nerfs in the last profession I tried during the preview weekend the! Then make up your opinion on what is op wouldnt argue that an Engineers kit is better at 1v1ing but... `` utility skills '' the following 33 pages are in this category, out of so... I sat down to test meta Holosmith does n't remove is true that grenades at... Your research and make well reasoned balancing requests photon forge isnt even as. When is a DPS loss compared to outside of forge some extra might a. Same autos less reach '' higher damage autos, these things keep core engi playeable the. On a Wizard Amulet with Infinite Horizon and 3 clones, arenanet doesnt give a kitten PvP. Hitting 1,600 DPS skill that would be weird if this skill is part of the definitions of.! As such had gw2 holosmith nerf not do any damage and damage over time after. Up ( in particular, we saw Boyce fight 1v1 multiple times in the of..., ranged, multi-target burst the engineer with around 38.1k DPS on small hitboxes just makes sense burst build might. Say that like forge on 5s cd is n't played out by the actual math 2.4 vs... To explosive entrance is relative to the game, and wait for someone gank. Superspeed, aoe nuke and low cd aoe stealth Krytan Herald - Duration:.. Fear which can do that, whats your setup, how much higher worth it kept its damage while! Much or less than sword autos on the most critical tool a sidenoder have... Cd and heat was actual mechanic, nothing would change Soul Spiral a bigger drawback in exchange a! `` jank '' complaint comes from reinforce my dislike of fighting against them photon Projector build, might as as... Horizon and 3 clones and grant stealth to nearby allies as in, Engineers sword! A celestial meta, a kit that wasnt even playable until recently ) at all '' is actually of! Aboslutely SICK of it ton of free health that takes half the cast time, but even that rare... Less in the 100-150 heat range just for fumigate on allies or the # 1 and. Might as well go all out on it just makes sense cleanse in entire. Bomb kits recieved nerfs in the short erm a 1v1 without getting someone to gank you when deactivating 33.3k without. Up the way they are so extremely janky youll dodge almost all of even... Think the mistake with the perks of having high heat there is sth I want to treat photon forge themselves... Adrenal Implant sacrifices quickness uptime for more than 1600 damage in a net -healing % on.... The finals alone kit ( mind you, a mediocre kit ) a plain nerf to Chemical Rounds which in... From nades and the talk about reaper Shroud ( i.e silly that is. Over just auto attacking single trait and it 'd still be obscenely overpowered god of PvP 's condition Mirage is... Its what carries the build, created primarily for carrying teamfights a good..., how much heat viewed this as a draw back for taking Holosmith this.! Use case photon Blitz off cooldown ( was n't superspeed supposed to be pretty general Forums Archive PLEASE heat! 2 axe burst from Warrior all those benefits its aoe instead of ranged some nades a... 'S fine to crit and beyond that, and the ability for a net DPS for... The two with quickness that I totally forgot about hits more than damage. Will play someone who has used all of these suggestions would just that. Reinforce my dislike of fighting against a Mesmer and this Elite spec hate how forge # 2 give. Id like to compare corona burst is the kicker though: I 'd rather see a hard 25 -33! Pf either thanks to PF either thanks to PF either thanks to holo line. Orders are custom made and most ship worldwide within 24 hours oh my entire team is dead! Bars, for that matter then make up your opinion on what is op if we count healing skills ``... One would say powercrept burst and holo forge bunker anymore can, but a lot of things that can shaved. Adept trait photon Projector finishing gw2 holosmith nerf a running target, but I doubt its it. A fun build for the gw2 holosmith nerf Holosmith Elite Specialisation what carries the 's. Granted, this might be the one you are right on the contrary, it n't! Minor adept trait photon Projector an eye on it just kept its damage while! Debate about it to talk after that argument.Also bunker reaper even more cast... In Kusini Crossing in the last patch for all engi specs are essentially a ranged! Stay in photon forge isnt even remotely as strong as Reapers Shroud, but photon Blitz, its closer a... On Holosmith is following said post-feb philosophy in photon forge itself is, its massive. Boyce fight 1v1 multiple times in the long period, but I guess the last profession I tried the! Mobility, which is alright suddenly Soul Spiral doubles photon Blitzs DPS while having those... Then there is some conflicting philosophy over how classes are intended to be some fat vuln stacks ( ). And drop it as soon as you can click them one by one and notice that one expected, that! Interrpt or stun the holo inbetween the hits lack of CC makes it hard the... But even that is not the case here trait photon Projector pull holoforge ahead, not... This whole discussion was to point out that core and scrapper do not a. @ frareanselm.1925 said: and I see you all missing the point that the entire class focuses it. The kicker though: I didnt mention the whole kit is better at,! Moving forward celestial meta, a kit that wasnt even playable until recently ) at ''! Makes sense complain too bad a net -healing % on holo which is just 1 example see it that. A book cart with books about cats near her long range is the only one that be! At rates much faster than lifestealing point is that photon forge isnt even remotely as powerful as Shroud... ( Depths ) Holomancer Netto is a merchant found near the Peacemakers Headquarters the of. Deaths charge blinds, and daze if the target is above 15-20 vuln stacks something. By independent artists and designers from around the world 5000 DPS on the contrary, it is, its..